Elliott Tate, the Chief Creative Officer and Chief Technical Officer of Flat2VR, discusses the development of FlatOut 4: Total Insanity VR, the first release from the Flat2VR Spark initiative. Spark is a program that pairs experienced VR modders with game developers to port their games to virtual reality. Tate explains that Spark allows Flat2VR to take on projects that might not otherwise be possible, and to involve talented individuals who might not have the time to fully commit to game development. He also discusses the decision-making process behind choosing projects for Flat2VR versus Spark, and the unique challenges of bringing FlatOut 4 to VR, including the custom engine and wheel configurations. Tate highlights the haptics in FlatOut 4 as a particular point of pride, and expresses excitement for players to experience the game with a motion rig and wheel. Overall, the interview provides insight into the creative and technical process behind developing VR games, and the challenges and rewards of bringing unique experiences to life in virtual reality.